Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
- compatibility-layer
- macos
- macos-compatibility
- high-level-emulation
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Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
Metroid Dread recomp
Native Android port of God of War III Remastered (PS4). test in adren 830
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
The repository host gives no description.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Luigi's Mansion Recompiled: a PC port of Luigi's Mansion (GameCube) built from your own disc
The repository host gives no description.
NUP is a clean-room container format for unencrypted NX (Nintendo Switch 1/2) game dumps.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
An NES CPU compiled into the weights of a stock Qwen3.5 model
The repository host gives no description.
KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.