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Tags: Games
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121–144 of 250 · Most stars

Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures

  • compatibility-layer
  • macos
  • macos-compatibility
  • high-level-emulation

Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.

  • breath-of-the-wild
  • game-preservation
  • recompilation
  • static-recompilation

Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.

An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.

Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.

NUP is a clean-room container format for unencrypted NX (Nintendo Switch 1/2) game dumps.

Burnout Revenge recompilation based on RexGlue + standalone Plume render

Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch