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1,489–1,512 of 1,881 · Most stars

64-Channel Multi-Track Sequencer with Touch Screen, 16 Step Encoders, 8 CV/Gate Outputs, 5 MIDI Ports and Internal Sound Engine

  • behringer
  • ignite
  • open-source-hardware
  • be-0716-aaf

Nosis is a lightweight personal agent runtime: per-session execution boundaries with OS-level sandboxing, computer use, a full built-in toolset, Skill / Plugin / MCP extensions, one runtime shared by GUI and TUI, and file-persisted sessions, plans, and memory.

Source-available semantic and context layer, rule engine, and semantic sidecar for agentic AI and governed analytics. Compiles declarative YAML models into optimized SQL, KPIs, and semantic context across 8 SQL dialects.

ZoneTree.FullTextSearch is an open-source library that extends ZoneTree to provide efficient full-text search capabilities. It offers a fast, embedded search engine suitable for applications that require high performance and do not rely on external databases.

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

Tiny Full-Stack React framework. Avoid Overengineering. Automatic routes, reload and component bundle. It uses its own RSC engine, combining SSR and CSR. 100% Deno, no Node dependencies. Fully compatible with Deno Deploy and Serverless Environments.

A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.

  • pico-8
  • pico8
  • lua
  • lua-library

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go