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Tags: Games
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flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

Turn layered PSDs into editable Live2D models — automatic rigging, mesh/deformer generation, physics, animation, and .cmo3/ .moc3 export.

Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality.

Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. 0.3.0 plays well past the first level on recent NVIDIA cards. On the bananza branch: AMD device loss fixed for testers, a heavy scene at about 58 fps (was 53), full-resolution 3D (scene_res). Roadmap: #10. No game files included.

  • arm64
  • donkey-kong
  • game-port
  • nintendo-switch-2

A computer, compiled into the weights of a language model. An exact CPU inside Qwen3.5-4B, with Gated DeltaNet state as RAM.

  • gated-deltanet
  • interpretability
  • llm
  • qwen

Fast, lightweight and easy-to-use pathfinding library for grid-based games

  • pathfinding
  • pathfinding-algorithms
  • lua
  • pathfinding-library

A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++