A fixed and updated repo of LOVEDEBUG
- lovedebug
- love
- love2d
- library
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A fixed and updated repo of LOVEDEBUG
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Godot template repository for my programs
Replace the built-in frames in the Game Boy Camera rom with your own!
Free/Libre Action Roleplaying Engine (engine only)
Logging and crash handling system for GameMaker
Minesweeper built with rust, yew and web assembly
Minesweeper for the Nintendo Gameboy
An Aseprite File Parser for Heaps
A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
An easy way to export and deploy PICO-8 projects to itch.io
2D Collision Detection for Lua using the Separating-Axis Theorem
Phantom Blade Zero trainer with parry timing, sha-chi control, and full arsenal access
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Gameboy boilerplate to get started quickly
A modern mod manager for all your games with built-in Archipelago support.
Play classic arcade games on a 64x64 RGB LED Matrix, powered by the Raspberry RP2040.
GameMaker Studio 2 plugin for gamepad vibration
A blueprint adapting VertX to distributed game server
Antimine is an open source minesweeper-like puzzle game.
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
The final data saving solution you need
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
A Minesweeper clone made in Godot