inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
- dlss
- emulator
- infamous
- infamous-second-son
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inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
PDF typesetting tool for Markdown files
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
A functional JavaScript library that facilitates currying and point-free programming
BCrypt is a password hashing function
A talk on using recursion schemes in FP.
Library to access the SMBIOS using Object Pascal (Delphi, FPC).
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
CHIP-8 console on FPGA
Generate Object Pascal (Delphi, FPC), Oxygene, C++ and C# code to access the WMI
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Run a query in psql and output the result as CSV.
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Infinite Scroll and Occlusion at > 60FPS
A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS
FsConfig is a F# library for reading configuration data from environment variables and AppSettings with type safety.
A micro library for diffing and patching JSON objects using a compact diff format
Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.
Loopcut: an AI agent that works inside Blender. A fork of Blender (GPL).
Servlet-style web apps in Object Pascal: a compact HTTP framework for Delphi and Lazarus, built on Indy.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Fork of FastMM4 by Pierre le Riche with AVX/AVX2/AVX512 support, efficient synchronization, and FreePascal (FPC/Lazarus) compatibility
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.