Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
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Build your own Game-Engine based on the Entity Component System concept in Golang.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Flamework is an extensible game framework. It requires typescript and offers many useful features.
An open source mobile game made with Godot.
👾 A Forth-based Game Boy development kit
A delightfully simple 2D game engine.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Ada 2022 bindings to SDL 2
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Konado is a dialogue creation toolkit for the Godot Engine, with templates and a dialogue manager to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects.
An interactive dialogue editor for narrative designers.
A parser/renderer for Aseprite animations in LÖVE. :peach:
3D multiplayer game prototype written in Clojure and ClojureScript
Godot Version Manager
A powerful resolution-handler and rendering library for LÖVE 📐
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
A library for easy integration of a flexible circular WidgetGroup within libGDX
Community-driven Agones SDK for Godot Engine