KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
- build-42
- map-generator
- openstreetmap
- project-zomboid
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KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
Ark -- Archetype-based Entity Component System (ECS) for Go.
A nonlinear 2D puzzle platformer taking place in impossible spaces.
A 2D Soft Body and Rigid Body Physics Engine.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Id Software's Id-tech-4-BFG in the Ada programming language.
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
😀 The Acid2 test, now for the original Game Boy! 😀
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.
A static recompilation of Skyrim (2011) for Android devices.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
A Godot Engine addon to integrate a native GitHub client inside Godot's Editor. Manage your project without even opening your browser!
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
Tiny and easy to use ECS (Entity Component System) library for game programming
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.