An iOS game written in 2009
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A package manager for Godot using NPM
A simple, but powerful scene/gamestate manager that uses a stack
- love2d
- lua
- moai
- solar2d
Set of tools for text manipulation and translation of Game Boy ROMs
Godot plugin for the asdf version manager
- asdf
- asdf-plugin
- godot
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
:fishing_pole_and_fish: Hangman game built with Cycle.js
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
Configurable Hangman game for children with ASCII-art rewarding (Gitlab mirror)
- hangman-game
- children
- ascii-art
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)
ASCII Space Invaders, Pacman, & Frogger games that run in a terminal window on Windows, OSX & linux.
Game Boy game made for the BitBitJam3 during a week
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
Audio External Manager for GameMaker Studio 2.3+
A Button Mania game written in Ada
- ada
- game
- gtkada
A webapp written entirely in Rust for a dumb party game.
Experimental game dev with Babylon.js and angular5
A implementation of the well-known game 'Hangman' in GlimmerJS
A Gameboy game, My Ludum Dare 38 entry