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Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

Zero-dependency Go input validation, in-place normalization, and JSON Schema generation from struct tags.

:rocket: A task launcher plugin for neovim allowing dynamic task configuration per directory, with optional support for debugging

  • debugging-tool
  • hot-reload
  • lua
  • neovim

Ordered-concurrently a library for concurrent processing with ordered output in Go. Process work concurrently and returns output in a channel in the order of input. It is useful in concurrently processing items in a queue, and get output in the order provided by the queue.

This was originally a wrapper of Steve Sanderson's BlazorFileInput. It has since been upgraded to a wrapper of ASP.NET CORE FileInput

  • blazor
  • csharp
  • fileupload