Terraria 1.4.5.8 Web Rewrite, using GLM-5.3-Flash and GLM-5.3
- terraria
- terraria-mod
- vibe-coding
- terraria-1-4-5-8
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Terraria 1.4.5.8 Web Rewrite, using GLM-5.3-Flash and GLM-5.3
An unofficial original Xbox version PC port of Red Dead Revolver via static recompilation.
An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.
Cross Platform D-Lang Game Engine with scripting support
A collection of Roblox plugins I've developed!
CLI and library for Roblox Open Cloud API
A modern alternative to Roblox's default backpack
Plugin-based client-server voxel game engine written in D language
Decompiled Lunar for Roblox 1.0.16 - Electron app, NSIS installer and native DLLs
ro.py is a modern, asynchronous Python 3 wrapper for the Roblox API.
Storybook plugin for Roblox UI
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.
A modern ECS library for Roblox
An infrastructure-as-code and deployment tool for Roblox.
A voxel engine for godot. I'ts a c++ engine module.
Translated沙滩小筑 (Shatan Xiaozhu, "small beach building") SANDCOVE · A WebGPU beach sandbox polished with AI: dig trenches, build sandcastles, channel water, and tsunamis. A WebGPU beach sandbox built on Sandboard.
Blackvoxel Video Game
Advanced multi-language networking framework for Roblox
Solitaire mahjong game with several themes and layouts. For android/iphone/ubuntu/firefoxos
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
A DataStore abstraction library for Roblox
This is a Godot project where I try to get familiar with the Engine.