VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
- vulkan
- vulkan-library
- vulkan-utils
- vulkan-sdk
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VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
Vulkan Compute for C++ (experimentation project)
A parser/renderer for Aseprite animations in LÖVE. :peach:
Draw on top of code in your terminal to explain, debug and teach.
ExImageInfo is an Elixir library to parse images (binaries) and get the dimensions (size), detected mime-type and overall validity for a set of image formats. It is the fastest and supports multiple formats.
A powerful resolution-handler and rendering library for LÖVE 📐
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
🎈 A 16kb Preact & Redux based Progressive Web App that offers an offline gallery experience of external images.
Overlay for Game Boy Printer emulator with e-paper feature and complete support, hints and savestates for the 110 compatible games !
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
A python3 library for performing an enhanced scapy Multi-Traceroute (MTR) with resulting SVG visual.
Gaussian processes and Bayesian optimization for images and hyperspectral data
ImageJ functions and macros for working with thermal image files
A modern, high-performance C++17 graphics and compute library based on Vulkan
TranslatedSkia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering.
Experimental implementation of ECSY for babylon.js.
Catia Cad 2026: Complete Standalone Desktop CAD Suite with All Features Enabled
On1 Photo Raw Max 2026: Full standalone image processing setup
photo-commander: Complete standalone desktop setup with all features enabled and ready to install.
Noise Correction Algorithm for sCMOS cameras
A Common Lisp library for reading and writing JPEG image files
V: QOI - The "Quite OK Image" format for fast, lossless image compression
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
A wrapper around the Vulkan graphics API.