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Tags: Games
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145–168 of 251 · Most stars

Chess representation written in Erlang using Bitboards, ready for use on game servers

  • chess
  • chessboard
  • chessboard-representation
  • bitboards

Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.

  • neovim-unity-plugin-external-editor-omnisharp

Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.

  • gamecube
  • multiplayer
  • rollback-netcode
  • static-recompilation

A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.

🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.

The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.

This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.

Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game-port
  • killzone

Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game
  • game-port

A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.

Open source emulator for the Nintedo Switch 1 and 2. Highly work in progress

Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.

🎮 CraftLib wraps the entire Minecraft codebase as a Java / Kotlin library. Supports protocol, NBT, chat and schematics. 1.7.x - 1.8.x

Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.

Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.

  • reference-implementation
  • hexagonal-architecture
  • go
  • golang-examples