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Tags: Graphics and 3D
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145–168 of 256 · Most stars

Pure Golang Library that allows LSB steganography on images using ZERO dependencies

  • go
  • golang
  • golang-library
  • image

A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.

Imgcompress is a self-hosted image processing toolbox that handles compression, format conversion, and AI background removal in a single web interface. It supports over 70 input formats (including PSD, HEIC, and RAW) and can output common formats or generate PDFs, all without sending files to external services.

An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.

VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.

  • lidar
  • lidar-camera-calibration
  • lidar-data-manipulation
  • lidar-measurements

LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

  • vulkan-hpp
  • vulkan
  • real-time-rendering

Open source math and physics engine that executes MATLAB-syntax code. Features a modern compiler, automatic GPU acceleration for large calculations, and support for math on geometry / FEA calculations.

go library for image programming (merge, crop, resize, watermark, animate, ease, transit)

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

  • pascal
  • vulkan
  • vulkan-api
  • vulkan-library

OME (Open Microscopy Environment) develops open-source software and data format standards for the storage and manipulation of biological light microscopy data. A joint project between universities, research establishments and industry in Europe and the USA, OME has over 20 active researchers with strong links to the microscopy community. Funded by private and public research grants, OME has been a major force on the international microscopy stage since 2000.

  • omero
  • java
  • python
  • server

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.