Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
- cursor
- unity
- unity-package
- mcp
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Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Character Generator based on Universal-LPC-Spritesheet
Open-source repository of Orbiter Space Flight Simulator
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
AI automation skills specifically designed for Unity
library for importing functions from dlls in a hidden, reverse engineer unfriendly way
A game of lonely space adventure
A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
A library of Shaders created using Unity's Shader Graph.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
A simple Minecraft written in Rust with the Piston game engine
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.
Containerized Minecraft Bedrock Dedicated Server with selectable version
Rojo enables Roblox developers to use professional-grade software engineering tools
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
Low-level Direct Memory Access (DMA) framework for CS2, designed for memory acquisition, entity-state parsing, synchronization, and PCIe/reverse-engineering research.
Create your own playable 2D characters and maps, powered by fal.ai
A simple kit meant to help jump start the creation of your 2D Unity game!
An Advanced Launcher for miHoYo/HoYoverse Games
This technique is designed to instance Characters(SkinnedMeshRender).
Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Create a mobile Balatro app from your Steam version of Balatro