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GTA V reverse engineered to run natviely in an chromium based web browser, Using WebaAssembly and WebGPU,
- gaming
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
- pico-8
- pico8
- scumm
- point-and-click
Build Pokémon Pokopia (Switch 2) into a native Windows app, Mac app, and iPhone app from your own dump. Tools only; With multiplayer and cross-device saves!
🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
- corona-sdk
- gideros
- lua
- moai
A simple cross-platform dialogue graph editor.
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
- compatibility-layer
- macos
- macos-compatibility
- high-level-emulation
Native Android port of God of War III Remastered (PS4). test in adren 830
Periodic DataStore saving solution with session locking
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
Disassembly of Pokémon TCG
- pokemon
- disassembly
- gameboy
- reverse-engineering
Plugin for Decky Loader to apply and manage custom art assets from within gaming mode.
- decky
- plugin
- steam
- steamdeck
J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
- android
- j2me-emulator
- java
- opengles-android
Easy to use cross-platform 2D game library for C++
Tuff - An original game for the Nintendo GameBoy
:notes: Competitive, multiplayer, realtime, guess the song game
A music player library for the PSG audio channels of the GB, GBC and GBA.
- gameboy
- tracker
- assembly
- assembly-language
A nonlinear 2D puzzle platformer taking place in impossible spaces.
- game
- 2d
- jumpnrun
- game-development
A C99 Cross Platform 2D Game Library
- game-development
- game-engine
- cmake
- 2d-game-library
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
F# RISC-V Instruction Set formal specification
- fsharp
- risc-v
- cpu
- isa
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.