Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
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Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
A simple Vulkan-based renderer for my master thesis on real-time transparency
Framework for Vulkan beginners, used in university education.
Comparison of OpenGL and Vulkan API in terms of performance.
C++ implementation of Vulkan sitting on D3D12 :cat2:
Vulkan demos and tutorials.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Common Lisp/CFFI bindings for the Vulkan API.
Vulkan bindings for Common Lisp.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Examples and demos for the new Vulkan API
The repository host gives no description.
Auto-generated D bindings for Vulkan
A modern, high-performance C++17 graphics and compute library based on Vulkan
Basic graphics samples using Magma library and Vulkan graphics API
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
A game engine with multiple backends, written in V
Shadertoy image shader test app with Vulkan.
Library for shader debugging and profiling for Vulkan and OpenGL
Starter template for a project based on Vulkan Launchpad
Sample SharpVk applications using Vulkan API in C#
GearsVK: A Vulkan port of the classic 'gears' demo using VKK
WIP Vulkan API bindings for Deno