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145–168 of 194 · Most stars

Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

Imagine, what if the cure exists? What if zombies plague can be stoped? Explore old, abandoned graveyard, heal as many zombies as you can, and find your way out. But be careful not to become one of them!

A strategy game based around the actions of RAF Bomber Command in the Second World War.

fork/continuation of http://jiggawatt.org/muzak/xpmck/ Release 32 with bugfixes and new features

A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus