Crystal library for Win32 API
- crystal
- crystal-lang
- crystal-language
- crystal-shard
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Crystal library for Win32 API
An Interactive MQTT packets manipulation shell based on IPython
Capacitor plugin to receive share target intent in app
Functional IO interfaces and implementation for Coalton. Includes terminal IO, file system IO, random variables, mutable variables, multithreading, and safely sharing state between threads.
Collection of useful mini modules for Lua / Love2D
A bokeh shader for GameMaker Studio 2
Go MapSlice for ordered marshal/ unmarshal of maps in JSON
A simple script to generate a single geoJSON shape for each transit route in a GTFS archive.
XMPP/Jabber Library for Crystal
Crystal shard aiming to assist with parsing backtraces into a structured form.
This is an open data specification for describing the right-of-way (ROW) for street centerline networks. It is intended to establish a common set of attributes (schema) to describe how space is allocated along a streets right of way from sidewalk edge to sidewalk edge.
Wireshark dissectors for Broadcast Video router protocols
YAML configuration framework for Go.
Node-RED node to read and write to a MySQL or a MariaDB database. Compatible with TLS (SSL) and "Caching SHA2 password" authentication method.
A multiformat internationalization (i18n) shard for Crystal.
This shard provides facilities for checking whether a constant exists at compile time, and for a variety of different conditional compilation options. Code can be conditionally compiled based on the existence of a constant, version number constraints, or whether an environment variable is set truthy or not.
Transform streams of geojson into shapefile, kml, csv and other formats
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
Tradeshift Elements - Reusable Tradeshift UI Components as Web Components https://tradeshift.github.io/elements
Heroicons for Svelte 5: all 324 outline and solid icons through one typed <Icon name> component or as tree-shakeable components
Encode and decode dynamically constructed values of arbitrary shapes to/from SCALE bytes
BDD framework for xUnit.net
Go package that encodes and decodes INI-files
Include code from external files into your shaders.