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1,729–1,752 of 2,962 · Most stars

Data Quality and Observability platform for the whole data lifecycle, from profiling new data sources to full automation with Data Observability. Configure data quality checks from the UI or in YAML files, let DQOps run the data quality checks daily to detect data quality issues.

  • data-ops
  • data-quality
  • data-quality-checks
  • data-quality-measurement

INKWAVE (Turf Riot) — a 4v4 turf-war ink shooter on three.js, with touch controls and a mobile-portable build. Fork of jaydendavisnc/inkwave (MIT).

A multi-threading tool to sniff TCP flow statistics and embedded HTTP headers from PCAP file. Each TCP flow carrying HTTP is exported to text file in json format.

Expertiza is a web application through which students can submit and peer-review learning objects (articles, code, web sites, etc). The Expertiza project is supported by the National Science Foundation.

  • ruby
  • peer-reviews
  • rails-application
  • students

Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.

  • dawn
  • eternal-darkness
  • gamecube
  • linux

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

Turn a writable and readable stream into a streams2 duplex stream with support for async initialization and streams1/streams2 input

Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.

  • god-of-war
  • pc-port
  • psp
  • recompiler

Native Windows port of Demon's Souls (PS3, BLUS-30443) via ps3recomp static recompilation. Bring your own disc image; no game files included.

  • demons-souls
  • pc-port
  • ps3
  • ps3recomp

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly