Disassembly of FX Hammer by Aleksi Eeben
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Disassembly of FX Hammer by Aleksi Eeben
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines
Programmatic maze generator and solver, built with Swift 3. Apple's WWDC17 scholarship winner.
AdaChess is a smart chess engine written from scratch in the Ada programming language
A library for A* pathfinding. Written for easy integration and plug-and-play
A sprite playback system for Gamemaker Studio 2.3+
a minimalistic UI framework for GameMaker
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
More control over explosions in Minecraft
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
Game developed to Ludum Dare #33 with godotEngine
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
Multiplatform implementation of Steam mobile authenticator app
A WebGL 3D game inspired by the classic puzzle game Sokoban
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
The repository host gives no description.
🎲 Tic Tac Toe in a Swift Playground
:fishing_pole_and_fish: Hangman game built with Cycle.js
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
Minesweeper implementation in Aurelia
🔥💧🍃 Pokémon types, including — their weaknesses, strengths and immunities.
Gambatte source public mirror after official upstream has been made private