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Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.

Essentials contains 13 native VCL controls for Embarcadero Delphi and C++Builder. The controls include drop-down calendars and calculators, roll-up dialogs, 3-D labels, tiled backgrounds, scrolling messages, menu buttons, and more.

Message Broker for IoT/Mobile/Web. Mainly uses MQTT v3.x and v5. Aims to be easy to use, scalable and reliable

  • mqtt
  • mqtt-server
  • iot
  • hacktoberfest

Firebase Cloud Messaging for application servers implemented using the Go programming language.