A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
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Gameboy platformer written in assembly
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
- gamemaker
- gml
- accessor
- arraylist
Harvest Moon 3 GBC partial disassembly
- gameboy
- disassembly
- harvest-moon
A Chip-8 Emulator written in 65c816 assembly, for the Super Nintendo Entertainment System.
An extension script for GML providing some OOP features.
A Neovim plugin inspired by the classic Windows 3.1 game SkiFree
A classic shoot 'em up game build with the Three.js library.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
A 1-pass blur shader for GameMaker Studio 2
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
- deep-copy
- duplicate
- gamemaker
- gamemaker-language
Block dropping puzzle game for Game Boy
An easy way to export and deploy LÖVE projects to itch.io
- gamedev
- build
- makefile
- itchio
DES encryption on Game Boy
- gameboy
- des
Game Boy homebrew game featuring Pong and lasers
minesweeper for the GameBoy (Color compatible), written in assembly
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
The DarkGlass game engine.
ToyToy - GBC ( 8 bit 8080-like assembly)
Disassembly of FX Hammer by Aleksi Eeben
- gb
- disassembly
- fxhammer
A WebGL 3D game inspired by the classic puzzle game Sokoban
:fishing_pole_and_fish: Hangman game built with Cycle.js
Gambatte source public mirror after official upstream has been made private
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection