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169–192 of 224 · Most stars

📅 A lightweight, customizable iOS calendar view control in Objective-C — locale & calendar identifiers (Persian, Hebrew…), date-range selection, multiple display modes, and full color theming.

  • ios-calendar
  • calendar
  • calendarview
  • calendar-view

Fork of FastMM4 by Pierre le Riche with AVX/AVX2/AVX512 support, efficient synchronization, and FreePascal (FPC/Lazarus) compatibility

  • avx2
  • avx512
  • delphi
  • freepascal

A dual-agent framework leveraging left-brain logic (structured coding, syntax validation, debugging) and right-brain intuition (macro architecture, creative patterns, UX flows). It splits cognitive loads to boost LLM development efficiency, preventing hallucination while maximizing system scalability.

This is a library that provides generic functionalities for the implementation of imports. In addition to maximum performance and optimized memory consumption, Pacemaker can also be used to implement imports in distributed scenarios that place the highest demands on speed and stability.

  • magento
  • import
  • products
  • categories

🌍 A lightweight Swift framework for Google's Cloud Translation API — translate text, detect languages, and list supported languages. Works with SPM, CocoaPods & Carthage.

  • swift
  • google
  • google-cloud-platform
  • translate

Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.