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Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

TranslatedPlay your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | Put Switch games on your iPhone: build with one click in a graphical interface, no command line needed. Bring your own game.

Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

  • c-sharp
  • opengl
  • opengl-es
  • graphics-library

The Swiss Army Knife of Offline AI. Chat, see, speak, and generate images on your phone or Mac — GGUF LLMs, vision, Whisper speech-to-text, Stable Diffusion, tool calling, and local-network servers. Runs on your CPU, GPU, or NPU. No account, no API key, zero data leaves your device.

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.