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Playport runs Windows games, 64-bit and now 32-bit, on a stock, non-jailbroken iPhone. Install a game from your library onto the phone, pick up a controller and press Play. The game runs on the phone's own CPU and GPU: no PC, no cloud, no stream.

eBPF based always-on CPU/GPU profiler auto-discovering targets in Kubernetes and systemd, zero code changes or restarts needed!

Translated🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. Image, video, and camera filter framework

VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP

  • opencl
  • cuda
  • c-plus-plus
  • gpgpu

Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.

  • bloodborne
  • native
  • pc
  • port

37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.

  • avx2
  • c
  • cpu-inference
  • gguf

webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.

Local AI BGM and sound effects for Claude Code and any MCP client. Stable Audio 3 on Apple Silicon (MLX) and Windows NVIDIA GPUs (PyTorch). No cloud, no API key.

Pure Go GUI toolkit built on GoGPU — widgets, layouts, styling

The New Official Aparapi: a framework for executing native Java and Scala code on the GPU.

  • aparapi
  • gpu
  • opencl
  • java