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Tags: Games
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169–192 of 308 · Most stars

A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos

  • hacktoberfest
  • csharp
  • net
  • skiasharp

Construct dynamic and intuitive topbar icons. Enhance the appearance and behaviour of these icons with features such as themes, dropdowns and menus.

This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.

  • lunar
  • lunar-lander
  • moon
  • probe

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

  • pascal
  • vulkan
  • vulkan-api
  • vulkan-library

Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding

INKWAVE (Turf Riot) — a 4v4 turf-war ink shooter on three.js, with touch controls and a mobile-portable build. Fork of jaydendavisnc/inkwave (MIT).

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly