Digital image organizer powered by the web
- electron
- javascript
- desktop-application
- photo
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Digital image organizer powered by the web
Fast and simple diagrams.
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
SPX is a graphics control client for HTML and OGraf templates for live video productions and live streams using CasparCG, OBS, vMix, or similar software.
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
A simple Godot shader that simulates CRT Displays
A Vulkan implementation of real-time PBR renderer
Vulkan Portability Implementation
Quick and simple image processing at the command line. :hammer:
Alternativa3D Flash GPU accelerated 3D engine
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
Application of music theory in audio reactive visualizations
Build Pokémon Pokopia (Switch 2) into a native Windows app, Mac app, and iPhone app from your own dump. Tools only; With multiplayer and cross-device saves!
A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.
Vulkan compute for people
A simple drawing app made with Flutter
Generate required icon sizes and iconset from a master application icon.
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
📦 🚀 TypeScript boilerplate for WhitestormJS using react/redux ⚛
Berth is a lightweight GPU resource manager written in Go. It controls which applications get access to your GPU, when they get it, and how that access is handed off.
ClojureCL is a Clojure library for parallel computations with OpenCL.
[DEPRECATED] see canvas-sketch