Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
- neovim-unity-plugin-external-editor-omnisharp
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Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.
Unofficial native PC port of inFAMOUS First Light (PS4). Bring your own game dump - no game files included.
Forza Motorsport 4 recompilation based on ShiftGlue
A port of Ezy-Slicer for the Godot game engine
Soulcalibur II (Xbox) as a native port for macOS, Linux/Steam Deck and Windows, with Link and Heihachi from your own discs
An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.
Game Boy and Master System port of 2048
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
fulton - A launcher for decomp, recomp and remake PC ports of classic games, for Windows and Mac.
Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
The repository host gives no description.
Blazor WebAssembly port of DiabloWeb
zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
🎮 CraftLib wraps the entire Minecraft codebase as a Java / Kotlin library. Supports protocol, NBT, chat and schematics. 1.7.x - 1.8.x
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
2D remake of the Portal games with the Godot-Engine
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
CSharp port of Wolfenstein using the funky new language features