TranslatedRun your own Switch games natively on iPhone, iPad and Mac: game code rewritten to ARM64, graphics direct to Metal, one app for the whole library. Bring your own games and keys.
- apple-silicon
- arm64
- game-porting
- ios
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TranslatedRun your own Switch games natively on iPhone, iPad and Mac: game code rewritten to ARM64, graphics direct to Metal, one app for the whole library. Bring your own games and keys.
Pure C# 3D real time physics simulation library, now with a higher version number.
A flexible UI framework for Unity
Agar.io clone written with Socket.IO and HTML5 canvas
Zork I (Microcomputer Version) by Infocom
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Xash3D FWGS engine
A visuals-first Android launcher designed for handhelds. Currently in Alpha.
The official repository for the gem5 computer-system architecture simulator.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Procedural generation library for Unity
An unofficial rules engine for the world's greatest card game.
🎮 The best way to play your itch.io games
Minecraft server optimization guide
ScummVM main repository
A Minecraft mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer.
Bitburner Game
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Tiny alternative Discord client with a smaller footprint, snappier startup, themes, plugins and more!
Open source reimplementation of GTA San Andreas game engine in Unity
A game where you are a computer's OS and you have to manage processes, memory and I/O events.