NLog as Logging Provider for Microsoft Extension Logging
- netstandard
- nlog
- logging-library
- csharp
47,133 repositories indexed
2,041–2,064 of 4,027 · Most stars
NLog as Logging Provider for Microsoft Extension Logging
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
A modern lightweight statusline and bufferline plugin for neovim in lua.
An modern and pluggable logging framework for Delphi
The repository host gives no description.
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
NeoRead: a local-first EPUB/PDF reader with annotations, side-by-side translation, and AI assistance through Claude Code, Codex CLI, and Kimi CLI.
A simple Godot shader that simulates CRT Displays
News reader with tags, scoring, and LLM
A modern download manager based on NSURLSession to deal with asynchronous downloading, management and persistence of multiple files.
MongoDB Entity Framework Core Provider
The simplest config loader for Go that reads/watches from file, env, flag and clouds (AWS, Azure, GCP).
The Java pathfinder that ended the era of “good enough”
Detect uses of legacy Java APIs
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
🎆 A visualization of the CapsNet layers to better understand how it works
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
🍡 HTTP Input for Go - HTTP Request from/to Go Struct (Bi-directional Data Binding between Go Struct and http.Request)
A Vulkan implementation of real-time PBR renderer
Hyperparameter optimization and feature selection for scikit-learn using evolutionary algorithms. A modern alternative to GridSearchCV and RandomizedSearchCV.
A GPU powered Terrain editor and renderer for Godot Engine
QCTools (Quality Control Tools for Video Preservation) is a free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering. QCTools is funded by the National Endowment for the Humanities and the Knight Foundation, and is developed by the Bay Area Video Coalition.
React Native render for draft.js model