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Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.

A helper library for LÖVE which allows to loads huge amount of assets super-easily :punch:

  • love2d
  • asset-loader
  • love2d-library
  • helper-library

Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)