Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
- reference-implementation
- hexagonal-architecture
- go
- golang-examples
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Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
A jQuery-based javascript library for parsing and displaying chess games.
A LibGDX particles showcase.
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
An event based audio workflow for Godot.
Unofficial fork of beatoraja using LR2 gauges and judge. Please check releases ↓↓↓↓↓
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Top-down puzzle game for Mini LD 53
A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
A sparse-set based ECS library for Luau.
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
a text-based cooperative cooking game
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
Antialiased primitives library for GameMaker
A simple platformer made along the theme of Ludum Dare 28
A lightweight server and framework for turn-based multiplayer games
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
System Shock (PowerMac version / Official GPL Release)
An Aseprite File Parser for Heaps