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Bouncy Hsm is a software simulator of HSM and smartcard simulator with HTML UI, REST API and PKCS#11 interface.

A Low-Latency, High Performance and Extensible WebAssembly Backend Library

A cross-platform native UI engine with a Go backend: write apps in Go with signals, memos and flexbox layout, and each platform draws with its own native views — iOS, macOS, Windows, Android, Linux and the web

EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

Extism Go SDK - easily run WebAssembly modules in your Go applications

Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.

Build real-time Blazor and MAUI apps while writing just 0.1% of the usual real-time update code. Handle 10× more API requests with the ActualLab.Rpc protocol—or 1000× more with Fusion’s transparent and perfectly coherent caching.

Source code for the book "Game Boy Assembly Programming for the Modern Game Developer"