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Tags: Games
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193–216 of 503 · Most stars

An open-source custom bootstrapper for Roblox Studio that allows you to override files in Roblox Studio's directory, opt into development branches of Roblox, and experiment with Fast Flags.

  • roblox-studio
  • lua
  • c-sharp

PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.

  • decompilation
  • game-port
  • goldeneye
  • goldeneye-007

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

  • decomp
  • decompilation
  • pc
  • port

Auto-swaps changed Lua files in a running LÖVE project

⚙️ ArminC's autoexec for CS2 - well documented, analysed and no misconfigurations

  • autoexec
  • config
  • cfg
  • scripts

TranslatedDiablo II: Resurrected on iPhone, iPad, Apple silicon Mac, Android and HarmonyOS. Offline play with touch or a controller. One-tap Runewords, 100-level Greater Rifts and Reign of the Warlock. Native ARM, Metal and Vulkan. Open source; bring your own Switch game files. Diablo II: Resurrected.

  • compatibility-layer
  • diablo-2-resurrected
  • diablo2
  • game-port

Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options

  • native-port
  • pc-port
  • playstation-4
  • ps4

Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects

Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.

Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures

  • compatibility-layer
  • macos
  • macos-compatibility
  • high-level-emulation

Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.

  • breath-of-the-wild
  • game-preservation
  • recompilation
  • static-recompilation

Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.