Infinite Mario in HTML5 JavaScript - using Canvas and Audio elements
Repository Index
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The Railcraft Mod for Minecraft, source and development.
- minecraft-mod
- minecraft
- java
- railcraft
The Good Old game, built with Elixir, Phoenix, React and Redux
- elixir-lang
- phoenix-framework
- reactjs
- redux
An open-source 2D battle royale game inspired by surviv.io. Work in progress.
Plugins for Rider/JetBrains IDEs, Addon for Godot
- addon
- dotnet
- gdscript
- godot
Wally is a modern package manager for Roblox projects inspired by Cargo
Next-generation toolchain manager for Roblox projects
Godot 4 template for game projects (GDScript), inspired by Maaack's Template.
- game
- game-template
- godot
- godot-engine
MITM data analysis utility for Pokemon GO
KEmulator nnmod
- j2me
Godot template with a main menu, options menus, credits, and a scene loader.
- godot
- godot-addon
- godot-plugin
- godot-template
The repository host gives no description.
A fast, portable Entity Component System for Luau
- data-oriented
- data-oriented-design
- ecs
- entity-component-system
Create skins for LibGDX scene2d.ui with a graphical interface.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
- browser-game
- cellular-automata
- cellular-automaton
- chemistry
The repository host gives no description.
GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.
A node-steam plugin for Counter-Strike: Global Offensive.
- game-coordinator
- javascript
- csgo
- node-steam
iio Engine: A JavaScript game engine for HTML5 Canvas
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
- game-development
- 2d-game
- cross-platform
- java
Intuitive UI design workflow in Godot
Reusable GitHub Actions source builds for jhaizhou-ops/d2r-mobile. Bring your own prepared game archive.
Godot plugin for in-editor box modeling
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU