Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
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Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
ROM for testing chip8 emulator
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
Easy to use cross-platform 2D game library for C++
A 2D platformer written in Ruby.
Simplified Flight Simulation library (addon) for Godot Engine
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Ark -- Archetype-based Entity Component System (ECS) for Go.
A nonlinear 2D puzzle platformer taking place in impossible spaces.
Online Pokemon Battle Simulator
A C99 Cross Platform 2D Game Library
A 2D Soft Body and Rigid Body Physics Engine.
JavaScript GameBoy Advance emulator.
F# RISC-V Instruction Set formal specification
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
HTML5 port of the indie platform game Emberwind.