Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
- neovim-unity-plugin-external-editor-omnisharp
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Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
Forza Motorsport 4 recompilation based on ShiftGlue
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
A KKnD and KKnD2 mod on OpenRA engine.
A GDNative implementation of the detour/detourcrowd library for Godot.
TranslatedA pixel-style slot machine powered by McDonald's official MCP: nutrition ledger + order-padding optimization + 1+1 mix-and-match
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.
A simple 2D multiplayer online game built using Flutter and Flame engine
A parser/renderer for Aseprite animations in LÖVE. :peach:
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
A voxel engine for godot. I'ts a c++ engine module.
A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.
A device for reading game ROMs, backing up & restoring saves and flashing re-writable flash carts for GB, GBC and GBA carts from your PC via USB. Jump on our Discord server (http://discord.gg/X2wS8eh). License CC-BY-NC-SA
2D lighting and shadows for GameMaker
open source, multiplayer, extensible rogue-like
Due to popular demand I have added my ZX Spectrum emulator
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Program to help choose moves in the Pokemon Shuffle puzzle game
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker