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Tags: Games
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193–216 of 331 · Most stars

Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.

  • neovim-unity-plugin-external-editor-omnisharp

A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.

TranslatedA pixel-style slot machine powered by McDonald's official MCP: nutrition ledger + order-padding optimization + 1+1 mix-and-match

🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.

The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.

A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.

  • godot-mono
  • csharp-sourcegenerator

A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.

A device for reading game ROMs, backing up & restoring saves and flashing re-writable flash carts for GB, GBC and GBA carts from your PC via USB. Jump on our Discord server (http://discord.gg/X2wS8eh). License CC-BY-NC-SA

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license