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2,329–2,352 of 2,834 · Most stars

A fast and optimized middleware server with an absurdly small amount of code (300 lines) built on top of native HTTP APIs with no dependencies. It also has a collection of useful middlewares: log file, serve static, CORS, session, rate limit, token, body parsers, redirect, proxy and handle upload. For Deno Deploy and other enviroments!

Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl.

Go validation library with functional API built on top of generics, statically typed and batteries included :fire:

  • generics
  • go
  • type-safe
  • validation

The Waterproof plugin for the Rocq proof assistant allows you to write Rocq proofs in a style that resembles handwritten mathematical proofs, designed to help university students with learning how to prove mathematical statements.

Windows tool to display the internal structure of an MXF (Material eXchange Format) file

  • mxf
  • inspect
  • analyzer
  • broadcast

A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.