NLog - Flexible and Structured Logging for various .NET Platforms
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- logging
- logging-library
- netstandard
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NLog - Flexible and Structured Logging for various .NET Platforms
Ultra-low-latency asynchronous C++17 logging and metrics library for performance-critical applications
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
🍦 Never use cout/printf to debug again
A 12-factor app logger built for performance and happy development
Java Structured Logging API for Logback, Log4J2, and JUL
🍜 Parametrized JSON logging library in Golang which lets you obfuscate sensitive data and marshal any kind of content.
Logging and crash handling system for GameMaker
SImple profiler for Löve2D framework, outputs data to canvas and/or terminal.
Tamper-evident audit log for Go: an append-only, hash-chained, optionally Ed25519-signed log/slog handler, with offline logx verify. Built on the standard library, zero third-party dependencies. Also a full slog toolkit (colored output, JSON, rotation, fan-out, CLI).