A game theoretic approach to explain the output of any machine learning model.
- interpretability
- machine-learning
- deep-learning
- gradient-boosting
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A game theoretic approach to explain the output of any machine learning model.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A C# Windows companion for Realm of the Mad God Exalt featuring real-time DPS tracking, player/party overlays, ability & loot logs, and gameplay utilities with updated combat calculation fixes.
DuckHunt ported to JS and HTML5
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Build your own Game-Engine based on the Entity Component System concept in Golang.
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Go client for the Internet Game Database API
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
Classic nokia snake game using web.
Apollo 11 lunar lander simulator (Ada/Gtk/Cairo)
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
GEneric Sprite and Tile Engine
A Library Full of useful scripts for implementing your UI designs in Gamemaker Studio 2
Code generator for Tiled the map editor