Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
- renderer
- d3d11
- d3d12
- opengl
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Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit
SIMT Abstractions for Runtime Extensible Kernels (GPGPU programing with OCaml)
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects