A framework for building compiled Node.js add-ons in Rust via Node-API
- napi
- rust
- javascript
- napi-rs
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A framework for building compiled Node.js add-ons in Rust via Node-API
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Extremely simple yet powerful header-only C++ plotting library built on the popular matplotlib
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
OpenCV Bindings for node.js
Playwright for Go a browser automation library to control Chromium, Firefox and WebKit with a single API.
Python interface to the WebRTC Voice Activity Detector
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
:sparkles: Magical headers that make your C++ library accessible from JavaScript :rocket:
CEF4Delphi is an open source project to embed Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows, Linux and MacOS.
Praat in Python, the Pythonic way
Bind C++ functions and classes into V8 JavaScript engine
Bindings and ADO.NET Provider for DuckDB
Project Delphi-OpenCV. Translation of OpenCV library header files in Delphi
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
Handcrafted Go bindings for libVLC and high-level media player interface
WebView4Delphi is an open source project created by Salvador Díaz Fau to embed Edge/Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
PyStan, a Python interface to Stan, a platform for statistical modeling. Documentation: https://pystan.readthedocs.io
GTK4/Libadwaita/WebKit2 bindings for Common Lisp.
Directly include C headers in D source code
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
C Header Translator for Delphi
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.