Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
- unity3d
- computational-geometry
- voronoi
- intersections
GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
- genetic-algorithms
- artificial-intelligence
- c-sharp
- dotnet
Fast, lightweight and easy-to-use pathfinding library for grid-based games
- pathfinding
- pathfinding-algorithms
- lua
- pathfinding-library
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
- computational-geometry
- algorithm
- gdscript
- delaunay
A library for A* pathfinding. Written for easy integration and plug-and-play
- pathfinding
- pathfinding-algorithm
- algorithms
- artificial-intelligence
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
- game-development
- maze
- maze-generator
- pascal
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.