Mesh optimization library that makes meshes smaller and faster to render
- gpu
- mesh-processing
- optimization
- compression
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Mesh optimization library that makes meshes smaller and faster to render
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
One open-source modeler for structures, heat and fluids, built from scratch in pure Rust: parametric part in, verified results out. Automatic all-hex and tet meshing, our own nonlinear implicit and explicit FEA, heat transfer and lattice Boltzmann CFD — every result checked against theory. For engineers and AI agents alike. Free, forever.
Allocators, I/O streams, math, geometry, image and audio processing for D
AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.
Generic, zero-alloc, 100%-test covered Quadtree for golang
2D triangulation library. Allows translating lines and polygons (both based on points) to the language of GPUs.