:books: Library of all kind of scripts, snippets & shaders for Unity
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Zero-dependency canvas shaders that can be installed from npm or designed in Paper
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
- computer-graphics
- 3d-graphics
- vfx
- physically-based-rendering
🎨 The project is designed to create a physically-based rendering at mikumikudance.
- mmd
- mikumikudance
- mme
- pbr
GLSL optimizer based on Mesa's GLSL compiler. Originally developed for Unity purposes.
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
- blackhole
- claude-code
- ghostty
Shader editor and gallery.