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Tags: Shader
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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

🎨 The project is designed to create a physically-based rendering at mikumikudance.

  • mmd
  • mikumikudance
  • mme
  • pbr

Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.