Docker image that provides a Minecraft Server for Java Edition that automatically installs/upgrades versions, modloaders, modpacks and more at startup
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Docker image that provides a Minecraft Server for Java Edition that automatically installs/upgrades versions, modloaders, modpacks and more at startup
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Automatically exported from code.google.com/p/micropolis
Open-source ESP32 emulator. Run real firmware locally or in your browser — no hardware, no cloud, no subscription.
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
:ski: The classic PC Game SkiFree, but in JS.
Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Wally is a modern package manager for Roblox projects inspired by Cargo
GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.
Reusable dependencies for games made with lua (especially with love)
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Trigger Rally Online Edition - fast arcade rally racing
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Possibly the best theming solution for Godot - Programmatically create themes using GDScript
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone