Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Diffusion Bee is the easiest way to run Stable Diffusion locally on your M1 Mac. Comes with a one-click installer. No dependencies or technical knowledge needed.
Algorithmically generated triangle art
⚡ Dynamically generated, customizable SVG that gives the appearance of typing and deleting text for use on your profile page, repositories, or website.
Fast and minimalist 3D viewer.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A fast directory-first photo gallery website, with rich UI, optimized for running on low resource servers (especially on raspberry pi)
High performance physically based renderer in C++11
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
This repository will be used to develop a rain generator, actually it use white noises to simulate wind and have an integrated thunderstorm simulator.
Procedurally generated Delft-blue floral page margins for LuaLaTeX, drawn in Lua
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
The open source Meme Search Engine and Finder. Free and built to self-host locally with Python, Ruby, and Docker.
Your project is scattered across too many tools. Map the chaos on an infinite canvas where notes, files, TO-DOs (and more!) finally live together.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Published on Maven Central Java Library that compares 2 images with the same sizes and shows the differences visually by drawing rectangles. Some parts of the image can be excluded from the comparison. Can be used for automation QA tests.
Read and write Neuroglancer datasets programmatically.
Unofficial Android port of the SpektraLab film & paper simulation engine (Vulkan): RAW in, physically modelled film out, on the phone.
Create custom svg shapes and animate each point individually in Framer JS.
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
Mandelbrot renderer in "ASCII" (unicode actually, but text nonetheless)