Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Box2D is a 2D physics engine for games
Box3D is a 3D physics engine for games
2D JavaScript Physics Engine
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Direct port of the Bullet physics engine to JavaScript using Emscripten
NVIDIA PhysX SDK
ECS-driven 2D and 3D physics engine for the Bevy game engine.
JavaScript 2D physics library
NVIDIA PhysX SDK 3.4
A fast and lightweight 2D game physics library.
Open source C++ physics engine library in 3D
The repository host gives no description.
Framework for lockstep RTS, TD, and MOBA games.
Newton Dynamics is an integrated solution for real time simulation of physics environments.
Openframework wrapper for box2d
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Simple Physics Library written in Haxe
An interactive physics engine & library.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Physics library for Pico8
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.