A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Simple Java image-scaling library implementing Chris Campbell's incremental scaling algorithm as well as Java2D's "best-practices" image-scaling techniques.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
High-quality pro HDR image resizing / scaling C++ library, including a very fast, precise, SIMD Lanczos resizer (header-only C++)
Examples and demos for the Vulkan C++ API
🎓 Daily WebGL tutorials
Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
A collection of Generative AI examples on iOS.
This project is a Blazor Interop C# Generator, has a sample against the BabylonJS library.
Introductory Vulkan sample
Simplifying image manipulation using GDI, Graphics32, OpenCV or Vampyre Imaging libraries
Rendering algorithms implemented in WebGPU.
Examples and demos for the new Vulkan API
Yuka Game AI + 3D rendering with Babylon.js
Basic graphics samples using Magma library and Vulkan graphics API
VK_KHR_ray_tracing example
OpenFL port of the Away3D 3D engine - Examples
A collection of small projects that show possible ways of handling game logic with BabylonJS
Examples for Alternativa3D Flash 3D engine
Quick Demo of using the Babylon.js to simulate inking.
Sample SharpVk applications using Vulkan API in C#
Multiplayer Hide-and-Seek made with BabylonJS and Colyseus
Virtual machine with all software and sample data to run 3D-e-Chem Knime workflows