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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).

Game examples implemented as .NET console applications primarily for providing education and inspiration. :)

  • dotnet
  • csharp
  • game
  • console-game

Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures

  • compatibility-layer
  • macos
  • macos-compatibility
  • high-level-emulation

efootxi player announcements and release downloads; application source is private.

A video game library tracking web app built in Rails and powered by Wikidata.

  • rails
  • video-games
  • video-game-collection
  • tracking

LUIS (Love2D UI System) is a flexible graphical user interface (GUI) framework built on top of the Löve2D game framework. LUIS provides developers with the tools to create dynamic, grid-centric, layered user interfaces for games and applications.

Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.